----------------
Landing Site
Extra - asset_id: 1655756413
Extra - camera_data:
{'coords': 'opengl',
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 'view': [[0.7907356, -0.6121578, 0, -39.43209],
          [0.1419416, 0.1833486, 0.97274655, 83.85613],
          [-0.5954743, -0.7691854, 0.23187093, -278.01703],
          [0, 0, 0, 1]]}
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door to Service Access
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Space Jump Boots
                  # Double Bomb Jump
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          All of the following:
              Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate) and Standable Terrain (Intermediate)
              Any of the following:
                  # https://youtu.be/OCe9eNqZ5Xw
                  Use Screw Attack (No Space Jump)
                  # https://youtu.be/wSf5vZLDQJc
                  Slope Jump (Advanced)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/3GVI57iiDLQ
                  Morph Ball Bomb and Morph Ball and Bomb Space Jump (Intermediate)
                  # https://youtu.be/2CiS4gXpBU8
                  Slope Jump (Intermediate)
                  # https://www.youtube.com/watch?v=GBTZk7ZSDuo
                  Standable Terrain (Intermediate)
  > Door to Hive Access Tunnel
      After Landing Site Webs
  > Event - Landing Site Webs
      Trivial
  > Keybearer Corpse (M-Dhe)
      Trivial

> Door to Service Access; Heals? False
  * Layers: default
  * Normal Door to Service Access/Door to Landing Site
  * Extra - dock_name: North
  > Save Station
      Trivial

> Door to Hive Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Access Tunnel/Door to Landing Site
  * Extra - dock_name: East1
  > Save Station
      After Landing Site Webs
  > Event - Landing Site Webs
      All of the following:
          Knowledge (Beginner)
          Any of the following:
              Use Screw Attack (Space Jump)
              Boost Ball and Morph Ball

> Event - Landing Site Webs; Heals? False
  * Layers: default
  * Event Landing Site Webs
  > Save Station
      Trivial
  > Door to Hive Access Tunnel
      Trivial

> Keybearer Corpse (M-Dhe); Heals? False
  * Layers: default
  * Specific Location Hint; Requirement? (Scan Visor ≥ 1); Target? PickupIndex 11
  * Extra - string_asset_id: 3820230591
  > Save Station
      Trivial

----------------
Service Access
Extra - asset_id: 2679590972
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.79511815, -0.60645455, 0, 7.685135],
          [0.21124999, 0.27696833, 0.9373697, 72.1245],
          [-0.56847215, -0.74531966, 0.34833607, -176.89159],
          [0, 0, 0, 1]]}
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Service Access
  * Extra - dock_name: South
  > Door to Path of Honor
      Trivial
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4
              Boost Ball and Wall Boost (Beginner)

> Door to Path of Honor; Heals? False
  * Layers: default
  * Normal Door to Path of Honor/Door to Service Access
  * Extra - dock_name: East
  > Door to Landing Site
      Trivial

> Morph Ball Door to Meeting Grounds; Heals? False
  * Layers: default
  * Morph Ball Door to Meeting Grounds/Morph Ball Door to Service Access
  * Extra - dock_name: West11
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=12s
              Boost Ball and Wall Boost (Expert)
  > Morph Ball Door to Path of Honor
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Boost Ball
                  Any of the following:
                      Morph Ball Bomb
                      # https://www.youtube.com/watch?v=uX43xa3gzOU&t=4s
                      Screw Attack into Tunnels/Openings (Advanced) and Wall Boost (Advanced) and Use Screw Attack (Space Jump)
                      # https://www.youtube.com/watch?v=uX43xa3gzOU
                      Wall Boost (Expert)
              # https://www.youtube.com/watch?v=EwI7g7_i2qI
              Morph Ball Bomb and Movement (Advanced)
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=6s
              Boost Ball and Wall Boost (Advanced)

> Morph Ball Door to Path of Honor; Heals? False
  * Layers: default
  * Morph Ball Door to Path of Honor/Morph Ball Door to Service Access
  * Extra - dock_name: East1
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=12s
              Boost Ball and Wall Boost (Expert)
  > Morph Ball Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Boost Ball
              # https://www.youtube.com/watch?v=EwI7g7_i2qI&t=14s
              Movement (Advanced)
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=6s
              Boost Ball and Wall Boost (Advanced)

> Door to Meeting Grounds; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Meeting Grounds/Door to Service Access
  * Extra - dock_name: West
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4
              Boost Ball and Wall Boost (Beginner)

----------------
Hive Access Tunnel
Extra - asset_id: 2970881060
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.9460417, -0.3240449, 0, -49.170998],
          [0.12499389, -0.3649168, 0.92261165, -33.59845],
          [-0.29896763, 0.8728291, 0.38573015, 132.6557],
          [0, 0, 0, 1]]}
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Hive Access Tunnel
  * Extra - dock_name: West
  > Door to Hive Transport Area
      Trivial
  > Translator Gate
      Trivial

> Door to Hive Transport Area; Heals? False
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Hive Access Tunnel
  * Extra - dock_name: East
  > Door to Landing Site
      Trivial

> Dock to Hive Chamber A; Heals? False
  * Layers: default
  * Open Passage to Hive Chamber A/Dock to Hive Access Tunnel
  * Extra - dock_name: Floor
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 0
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Landing Site
      Trivial
  > Dock to Hive Chamber A
      Trivial

----------------
Path of Honor
Extra - asset_id: 2068656603
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.57303876, 0.8195283, 0, 62.28309],
          [-0.12003717, 0.08393359, 0.98921496, 36.560856],
          [0.8106897, -0.5668584, 0.14647105, -93.83068],
          [0, 0, 0, 1]]}
> Morph Ball Door to Hall of Honored Dead; Heals? False
  * Layers: default
  * Morph Ball Door to Hall of Honored Dead/Morph Ball Door to Path of Honor
  * Extra - dock_name: NorthUpper
  > Morph Ball Door to Service Access
      Morph Ball

> Door to Service Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Service Access/Door to Path of Honor
  * Extra - dock_name: West
  > Door to Hall of Honored Dead
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Door to Hall of Honored Dead; Heals? False
  * Layers: default
  * Seeker Launcher Blast Shield to Hall of Honored Dead/Door to Path of Honor
  * <https://youtu.be/Myr8MRM5ZDc&t=24>
  * Extra - dock_name: North
  * Override default lock requirement:
    Any of the following:
        Destroy Seeker Locks
        Missile and Seeker Locks without Seeker Missiles (Advanced) and Use Screw Attack (Space Jump)

  > Door to Service Access
      Trivial

> Morph Ball Door to Service Access; Heals? False
  * Layers: default
  * Morph Ball Door to Service Access/Morph Ball Door to Path of Honor
  * Extra - dock_name: WestUpper
  > Morph Ball Door to Hall of Honored Dead
      Morph Ball

----------------
Meeting Grounds
Extra - asset_id: 2606692981
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.40062803, -0.9162408, 0, 41.241325],
          [0.35595807, 0.15564334, 0.9214495, 112.91397],
          [-0.8442695, -0.36915854, 0.3884984, -244.65071],
          [0, 0, 0, 1]]}
> Morph Ball Door to Service Access; Heals? False
  * Layers: default
  * Morph Ball Door to Service Access/Morph Ball Door to Meeting Grounds
  * Extra - dock_name: EastTop
  > Bottom of Halfpipe
      Morph Ball

> Door to Hall of Eyes; Heals? False
  * Layers: default
  * Normal Door to Hall of Eyes/Door to Meeting Grounds
  * Extra - dock_name: North
  > Bottom of Halfpipe
      Trivial

> Door to Service Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Super Missile Blast Shield to Service Access/Door to Meeting Grounds
  * Extra - dock_name: EastBottom
  > Bottom of Halfpipe
      Trivial

> Door to Temple Transport C; Heals? False
  * Layers: default
  * Normal Door to Temple Transport C/Door to Meeting Grounds
  * Extra - dock_name: East1
  > Translator Gate
      Trivial

> Bottom of Halfpipe; Heals? False
  * Layers: default
  > Morph Ball Door to Service Access
      All of the following:
          Morph Ball
          Any of the following:
              Boost Ball
              # https://www.youtube.com/watch?v=Ar9fSoMxqqs
              Standable Terrain (Beginner) and Use Screw Attack (Space Jump)
              All of the following:
                  Space Jump Boots and Standable Terrain (Intermediate)
                  Any of the following:
                      # https://www.youtube.com/watch?v=1gnwqBbhhJk
                      Before Torvus Energy Returned and Slope Jump (Intermediate)
                      # https://www.youtube.com/watch?v=Ar9fSoMxqqs&t=14s
                      Morph Ball Bomb and Bomb Space Jump (Intermediate)
  > Door to Hall of Eyes
      Trivial
  > Door to Service Access
      Trivial
  > Translator Gate
      Trivial
  > Lore Scan
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 1
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Amber
  * Extra - gate_instances: {'holo1': {'hologram': 'Gate Holo 1', 'glow': 262226}}
  > Door to Temple Transport C
      Trivial
  > Bottom of Halfpipe
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Generic Hint; Requirement? (Scan Visor ≥ 1 and Violet Translator ≥ 1)
  * Extra - translator: Violet
  * Extra - string_asset_id: 2558035195
  > Bottom of Halfpipe
      Trivial

----------------
Hive Transport Area
Extra - asset_id: 2485094202
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.8041302, 0.5944532, 0, 10.597778],
          [-0.46342573, 0.62688637, 0.6262988, 183.84924],
          [0.37230545, -0.5036257, 0.77958316, -159.57748],
          [0, 0, 0, 1]]}
> Door to Industrial Site; Heals? False
  * Layers: default
  * Normal Door to Industrial Site/Door to Hive Transport Area
  * Extra - dock_name: East_Upper
  > Top of Elevator
      Trivial

> Door to Hive Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Access Tunnel/Door to Hive Transport Area
  * Extra - dock_name: West
  > Translator Gate
      Trivial

> Door to Hive Chamber C; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Chamber C/Door to Hive Transport Area
  * Extra - dock_name: group35_blue_01_Temple_Hive_1_4_East_BigDoor
  > Top of Elevator
      Scan Visor

> Top of Elevator; Heals? False
  * Layers: default
  > Door to Industrial Site
      Trivial
  > Door to Hive Chamber C
      Scan Visor
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 2
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Hive Access Tunnel
      Trivial
  > Top of Elevator
      Trivial

----------------
Hive Chamber A
Extra - asset_id: 1353937573
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.56612396, 0.82432014, 0, 242.30893],
          [-0.4385649, -0.30119622, 0.84672415, 12.393654],
          [0.69797164, 0.47935095, 0.53203225, 62.660896],
          [0, 0, 0, 1]]}
Hint Features - Boss
> Dock to Hive Access Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Open Passage to Hive Access Tunnel/Dock to Hive Chamber A
  * Extra - dock_name: Ceiling
  > Door to Hive Tunnel
      After Hive Chamber A Gates
  > Pickup (Missile)
      All of the following:
          # Spawn DMT
          Morph Ball Bomb
          # TODO: Fight DMT
          Shoot Any Beam
  > Event - Hive Chamber A Gates
      Scan Visor

> Door to Hive Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Tunnel/Door to Hive Chamber A
  * Extra - dock_name: East
  > Pickup (Missile)
      After Bomb Guardian and After Hive Chamber A Gates

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileLauncher',
 'connections': [],
 'removals': [403046970],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 403046964,
               'hud_memo': 403046974,
               'streamed_audio': 403046966,
               'sound': 403046975,
               'audio_fade': 403046967}}
  > Door to Hive Tunnel
      After Hive Chamber A Gates
  > Event - Hive Chamber A Gates
      Trivial

> Event - Hive Chamber A Gates; Heals? False
  * Layers: default
  * Event Hive Chamber A Gates
  > Door to Hive Tunnel
      Trivial
  > Pickup (Missile)
      After Bomb Guardian

----------------
Hall of Honored Dead
Extra - asset_id: 3098756660
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.9358948, 0.35227957, 0, -23.676788],
          [-0.17473467, -0.46421444, 0.86831605, 58.228226],
          [0.30588987, 0.8126525, 0.49601135, -94.9774],
          [0, 0, 0, 1]]}
Hint Features - Boost Spinner, Luminoth Corpse, Portal
> Door to Path of Honor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Seeker Launcher Blast Shield to Path of Honor/Door to Hall of Honored Dead
  * https://www.youtube.com/watch?v=Tb0XJ6Y5WH4
  * Extra - dock_name: South
  * Override default lock requirement:
    Any of the following:
        Destroy Seeker Locks
        Missile and Seeker Locks without Seeker Missiles (Advanced) and Use Screw Attack (Space Jump)

  > Morph Ball Door to Path of Honor
      Any of the following:
          # https://www.youtube.com/watch?v=JRT1SEeWKv8
          Screw Attack into Tunnels/Openings (Intermediate) and Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball
              Any of the following:
                  # https://www.youtube.com/watch?v=JRT1SEeWKv8&t=17s
                  Space Jump Boots and Instant Morph (Intermediate)
                  # https://www.youtube.com/watch?v=HONrAsUcklM
                  Morph Ball Bomb and Bomb Space Jump (Expert) and Instant Morph (Expert)
  > Pickup (Seeker Launcher)
      All of the following:
          Boost Ball and Morph Ball
          Any of the following:
              Morph Ball Bomb
              # Use Power Bombs to exit Boost Ball Spinner -> https://www.youtube.com/watch?v=vhNErIRYcMc
              Power Bomb ≥ 3 and Knowledge (Beginner)
          Any of the following:
              Enabled Allow Vanilla Seeker Launcher
              Missile ≥ 5 and Seeker Launcher

> Morph Ball Door to Path of Honor; Heals? False
  * Layers: default
  * Morph Ball Door to Path of Honor/Morph Ball Door to Hall of Honored Dead
  * Extra - dock_name: South_Morphball
  > Door to Path of Honor
      Trivial

> Pickup (Seeker Launcher); Heals? False
  * Layers: default
  * Pickup 1; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'SeekerLauncher',
 'connections': [{'target': 201785715, 'message': 'ACTV'}, {'target': 201785715, 'message': 'ZERO'}],
 'removals': [458849, 201785680, 458920],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 458839, 'hud_memo': 458848, 'streamed_audio': 458847, 'sound': 458841, 'audio_fade': 458851}}
  > Door to Path of Honor
      Trivial

----------------
Hall of Eyes
Extra - asset_id: 1198237772
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.9993521, 0.03599161, 0, -251.84079],
          [-0.033181287, -0.92131996, 0.38738683, 41.978348],
          [0.01394266, 0.38713583, 0.92191726, -34.546135],
          [0, 0, 0, 1]]}
> Door to Path of Eyes; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Path of Eyes/Door to Hall of Eyes
  * Extra - dock_name: West
  > Portal to Base Access
      Trivial

> Door to Meeting Grounds; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Meeting Grounds/Door to Hall of Eyes
  * Extra - dock_name: South
  > Portal to Base Access
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Portal to Base Access; Heals? False
  * Layers: default
  * Dark Portal to Base Access/Portal to Hall of Eyes
  * Extra - dock_name: Docks_VirtualNorth
  > Door to Path of Eyes
      Trivial
  > Door to Meeting Grounds
      Trivial

----------------
Temple Transport C
Extra - asset_id: 2918020398
Extra - map_name: Torvus Quadrant
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.19611025, 0.9805819, 0, 30.812622],
          [-0.28978172, 0.05795453, 0.9553366, 0.93525124],
          [0.9367857, -0.18735124, 0.29552016, 107.12089],
          [0, 0, 0, 1]]}
> Door to Meeting Grounds; Heals? False
  * Layers: default
  * Normal Door to Meeting Grounds/Door to Temple Transport C
  * Extra - dock_name: blue_0M_Temple_hall_West
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport C/Elevator to Temple Grounds; Custom name: Torvus Quadrant
  * Extra - scan_asset_id: 1116828519
  * Extra - teleporter_instance_id: 589851
  * Extra - keep_name_when_vanilla: False
  > Door to Meeting Grounds
      Trivial

----------------
Industrial Site
Extra - asset_id: 1655474884
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.84734714, -0.53103936, 0, 79.15959],
          [0.13857166, -0.22111036, 0.96535385, -22.407864],
          [-0.512641, 0.81798977, 0.26094425, 164.78517],
          [0, 0, 0, 1]]}
> Door to Agon Transport Access; Heals? False
  * Layers: default
  * Normal Door to Agon Transport Access/Door to Industrial Site
  * Extra - dock_name: East
  > Translator Gate
      Trivial
  > Keybearer Corpse (J-Fme)
      Trivial

> Door to Collapsed Tunnel; Heals? False
  * Layers: default
  * Normal Door to Collapsed Tunnel/Door to Industrial Site
  * Extra - dock_name: North
  > Front of Crate Terminal
      Trivial
  > Front of Translator Gate
      After Industrial Site Bridge

> Door to Hive Transport Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Industrial Site
  * Extra - dock_name: West
  > Event - Gate
      All of the following:
          Scan Visor
          Any of the following:
              Missile ≥ 2 or Power Beam
              All of the following:
                  Knowledge (Beginner)
                  Any of the following:
                      Missile or Use Screw Attack (Space Jump)
                      All of the following:
                          Morph Ball
                          Morph Ball Bomb or Power Bomb
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Dark Beam and Dark Ammo ≥ 10
                              Light Beam and Light Ammo ≥ 10
                              Annihilator Beam and Dark Ammo ≥ 5 and Light Ammo ≥ 5
  > Front of Crate Terminal
      Any of the following:
          After Industrial Site Gate
          Space Jump Boots and Instant Morph (Advanced)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=10s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk
          Screw Attack into Tunnels/Openings (Beginner) and Use Screw Attack (Space Jump)

> Event - Gate; Heals? False
  * Layers: default
  * Event Industrial Site Gate
  > Door to Hive Transport Area
      Trivial

> Front of Crate Terminal; Heals? False
  * Layers: default
  > Door to Collapsed Tunnel
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
  > Door to Hive Transport Area
      Any of the following:
          After Industrial Site Gate
          Space Jump Boots and Instant Morph (Advanced)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=20s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=6s
          Movement (Beginner) and Use Screw Attack (Space Jump)
  > Event - Gate
      All of the following:
          Scan Visor and Knowledge (Beginner)
          Any of the following:
              All of the following:
                  Open Gates from Behind (Beginner)
                  Any of the following:
                      # Missiles: https://www.youtube.com/watch?v=ZdaarmDKjuA
                      Missile or Shoot Darkburst or Shoot Sunburst
                      Annihilator Beam and Charge Beam and Dark Ammo ≥ 5 and Light Ammo ≥ 5
              All of the following:
                  Space Jump Boots and Open Gates from Behind (Intermediate)
                  Any of the following:
                      Power Beam
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Dark Beam and Dark Ammo ≥ 10
                              Light Beam and Light Ammo ≥ 10
  > Front of Translator Gate
      Any of the following:
          Scan Visor or Space Jump Boots or Slope Jump (Intermediate)
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          Screw Attack and Standable Terrain (Beginner)

> Front of Translator Gate; Heals? False
  * Layers: default
  > Door to Collapsed Tunnel
      After Industrial Site Bridge
  > Front of Crate Terminal
      Trivial
  > Translator Gate
      Trivial
  > Event - Bridge
      All of the following:
          Scan Visor
          Any of the following:
              Missile ≥ 2 or Power Beam
              All of the following:
                  Charge Beam and Knowledge (Beginner)
                  Any of the following:
                      Dark Beam and Dark Ammo ≥ 10
                      Light Beam and Light Ammo ≥ 10
                      Annihilator Beam and Dark Ammo ≥ 10 and Light Ammo ≥ 10

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 3
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Agon Transport Access
      Trivial
  > Front of Translator Gate
      Trivial

> Keybearer Corpse (J-Fme); Heals? False
  * Layers: default
  * Specific Location Hint; Requirement? (Scan Visor ≥ 1); Target? PickupIndex 15
  * Extra - string_asset_id: 1696621841
  > Door to Agon Transport Access
      Trivial

> Event - Bridge; Heals? False
  * Layers: default
  * Event Industrial Site Bridge
  > Front of Translator Gate
      Trivial

----------------
Hive Chamber C
Extra - asset_id: 4219746340
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.14527701, 0.989391, 0, 179.30234],
          [-0.6334359, -0.093010426, 0.76818484, 157.84973],
          [0.76003516, 0.11159972, 0.6402281, -77.599],
          [0, 0, 0, 1]]}
> Door to Hive Save Station; Heals? False
  * Layers: default
  * Normal Door to Hive Save Station/Door to Hive Chamber C
  * Extra - dock_name: North1
  > Door to Hive Transport Area
      Trivial
  > Morph Ball Door to Hive Chamber B
      Morph Ball

> Door to Hive Transport Area; Heals? False
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Hive Chamber C
  * Extra - dock_name: blue_01_Temple_Hive_1_4_West_BigDoor
  > Door to Hive Save Station
      Trivial
  > Morph Ball Door to Hive Chamber B
      Morph Ball

> Morph Ball Door to Hive Chamber B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Hive Chamber B/Morph Ball Door to Hive Chamber C
  * Extra - dock_name: South
  > Door to Hive Save Station
      Morph Ball
  > Door to Hive Transport Area
      Morph Ball

----------------
Hive Tunnel
Extra - asset_id: 360901706
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.597834, -0.80161995, 0, -229.24234],
          [0.05286819, -0.039428163, 0.9978228, 77.636566],
          [-0.7998747, 0.5965323, 0.06595169, 246.40088],
          [0, 0, 0, 1]]}
> Door to Command Chamber; Heals? False
  * Layers: default
  * Normal Door to Command Chamber/Door to Hive Tunnel
  * Extra - dock_name: East1
  > Door to Hive Chamber A
      After Hive Tunnel Web
  > Event - Hive Tunnel Web
      All of the following:
          Open Gates from Behind (Beginner)
          Shoot Darkburst or Shoot Sonic Boom

> Door to Hive Chamber A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Chamber A/Door to Hive Tunnel
  * Extra - dock_name: West
  > Door to Command Chamber
      After Hive Tunnel Web
  > Event - Hive Tunnel Web
      Trivial

> Event - Hive Tunnel Web; Heals? False
  * Layers: default
  * Event Hive Tunnel Web
  > Door to Command Chamber
      Trivial
  > Door to Hive Chamber A
      Trivial

----------------
Path of Eyes
Extra - asset_id: 3997643454
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.20315376, -0.97914684, 0, 45.149803],
          [0.9581249, -0.19879211, 0.20610265, 310.67334],
          [-0.20180477, 0.041870497, 0.97853035, -181.4994],
          [0, 0, 0, 1]]}
> Door to Windchamber Gateway; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Windchamber Gateway/Door to Path of Eyes
  * Extra - dock_name: North
  > Front of Center Door
      After Path of Eyes Light Block to Windchamber Gateway

> Portal from Abandoned Base; Heals? False; Spawn Point; Default Node
  * Layers: default
  * No Return Portal to Abandoned Base/Portal to Path of Eyes
  * Extra - dock_name: VirtualNorth
  > Door to Hall of Eyes
      Trivial

> Door to Hall of Eyes; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Hall of Eyes/Door to Path of Eyes
  * Extra - dock_name: East
  > Front of Translator Gate
      All of the following:
          Morph Ball
          Any of the following:
              After Path of Eyes Light Block In Tunnel
              # https://www.youtube.com/watch?v=7F4KsElTUPg
              Morph Ball Bomb and Boost Ball and Bomb Jump (Advanced) and Movement (Advanced) and NTSC
  > Front of Center Door
      Any of the following:
          Space Jump Boots
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Slope Jump (Intermediate)
                  # Double Bomb Jump
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Door to Torvus Transport Access; Heals? False
  * Layers: default
  * Normal Door to Torvus Transport Access/Door to Path of Eyes
  * Extra - dock_name: South
  > Translator Gate
      Trivial

> Event - Light Block to Windchamber Gateway; Heals? False
  * Layers: default
  * Event Path of Eyes Light Block to Windchamber Gateway
  > Front of Center Door
      Trivial

> Event - Light Block In Tunnel; Heals? False
  * Layers: default
  * Event Path of Eyes Light Block In Tunnel
  > Door to Hall of Eyes
      Trivial
  > Front of Translator Gate
      Morph Ball

> Front of Translator Gate; Heals? False
  * Layers: default
  > Door to Hall of Eyes
      All of the following:
          Morph Ball
          Any of the following:
              After Path of Eyes Light Block In Tunnel
              # https://www.youtube.com/watch?v=EgQDV6dbPu4
              Morph Ball Bomb and Boost Ball and Bomb Jump (Intermediate) and Movement (Intermediate) and NTSC
  > Event - Light Block In Tunnel
      Morph Ball and Shoot Light Beam
  > Translator Gate
      Trivial
  > Lore Scan
      Morph Ball
  > Front of Center Door
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 4
  * Extra - vanilla_actual: Amber
  * Extra - vanilla_color: Amber
  * Extra - gate_instances: {'holo1': {'hologram': 'Gate Holo 1', 'glow': 917738}}
  > Door to Torvus Transport Access
      Trivial
  > Front of Translator Gate
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Generic Hint; Requirement? (Scan Visor ≥ 1 and Violet Translator ≥ 1)
  * Extra - translator: Violet
  * Extra - string_asset_id: 2392838062
  > Front of Translator Gate
      Morph Ball

> Front of Center Door; Heals? False
  * Layers: default
  > Door to Windchamber Gateway
      After Path of Eyes Light Block to Windchamber Gateway
  > Door to Hall of Eyes
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
  > Event - Light Block to Windchamber Gateway
      Shoot Light Beam
  > Front of Translator Gate
      Any of the following:
          Space Jump Boots and Standable Terrain (Intermediate)
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Space Jump Boots
                  # https://www.youtube.com/watch?v=CXuhD9ongbc
                  Morph Ball Bomb and Morph Ball and Bomb Space Jump (Ludicrous)

----------------
Agon Transport Access
Extra - asset_id: 2744240555
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.36906645, 0.929403, 0, 319.3789],
          [-0.06964035, -0.027654221, 0.9971888, 62.710297],
          [0.9267904, 0.36802864, 0.0749302, -235.21146],
          [0, 0, 0, 1]]}
> Door to Transport to Agon Wastes; Heals? False
  * Layers: default
  * Normal Door to Transport to Agon Wastes/Door to Agon Transport Access
  * Extra - dock_name: South
  > Door to Industrial Site
      Trivial

> Door to Industrial Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Industrial Site/Door to Agon Transport Access
  * Extra - dock_name: West
  > Door to Transport to Agon Wastes
      Trivial

----------------
Collapsed Tunnel
Extra - asset_id: 1536348486
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.027623998, 0.9996184, 0, 88.71217],
          [-0.61524975, -0.017002145, 0.7881489, 183.17363],
          [0.7878481, 0.021771858, 0.6154846, -219.71695],
          [0, 0, 0, 1]]}
> Door to Temple Assembly Site; Heals? False
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Collapsed Tunnel
  * Extra - dock_name: A__North1
  > Door to Industrial Site
      Morph Ball

> Door to Industrial Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Industrial Site/Door to Collapsed Tunnel
  * Extra - dock_name: A__South
  > Door to Temple Assembly Site
      Morph Ball

----------------
Hive Chamber B
Extra - asset_id: 494654382
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.4792485, 0.8776792, 0, 259.84738],
          [-0.41923997, -0.22892205, 0.8785399, 109.15785],
          [0.7710763, 0.4210389, 0.4776688, -36.192215],
          [0, 0, 0, 1]]}
Hint Features - Morph Ball Tunnel
> Morph Ball Door to Hive Chamber C; Heals? False
  * Layers: default
  * Morph Ball Door to Hive Chamber C/Morph Ball Door to Hive Chamber B
  * Extra - dock_name: North
  > Door to Hive Storage
      Morph Ball
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Power Bomb

> Door to Hive Storage; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Storage/Door to Hive Chamber B
  * Extra - dock_name: South
  > Morph Ball Door to Hive Chamber C
      Morph Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileExpansion',
 'connections': [],
 'removals': [269549875],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 269549883,
               'hud_memo': 269549873,
               'streamed_audio': 269549874,
               'sound': 269549881,
               'audio_fade': 269549879}}
  > Morph Ball Door to Hive Chamber C
      Morph Ball

----------------
Hive Save Station
Extra - asset_id: 341957679
Extra - unlocked_save_station: True
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.6807559, 0.7325103, 0, 195.70468],
          [-0.22694322, -0.21090889, 0.9507966, 109.125046],
          [0.69646823, 0.64726055, 0.30981573, -6.713396],
          [0, 0, 0, 1]]}
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door to Hive Chamber C
      Trivial

> Door to Hive Chamber C; Heals? False
  * Layers: default
  * Normal Door to Hive Chamber C/Door to Hive Save Station
  * Extra - dock_name: South
  > Save Station
      Trivial

----------------
Command Chamber
Extra - asset_id: 3592880139
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.6584802, -0.75259805, 0, -166.76569],
          [0.3293849, -0.28819293, 0.8991387, -56.355324],
          [-0.67669, 0.59206504, 0.43766376, 266.2619],
          [0, 0, 0, 1]]}
> Door to Hive Storage; Heals? False
  * Layers: default
  * Normal Door to Hive Storage/Door to Command Chamber
  * Extra - dock_name: East
  > Door to Hive Tunnel
      After Command Chamber Gate

> Door to Hive Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Tunnel/Door to Command Chamber
  * Extra - dock_name: West2
  > Door to Hive Storage
      After Command Chamber Gate
  > Event - Command Chamber Gate
      Morph Ball Bomb and Morph Ball and Scan Visor

> Event - Command Chamber Gate; Heals? False
  * Layers: default
  * Event Command Chamber Gate
  > Door to Hive Storage
      Trivial
  > Door to Hive Tunnel
      Trivial

----------------
Windchamber Gateway
Extra - asset_id: 1966181726
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.8911151, -0.45377728, 0, -91.64252],
          [0.09592538, -0.18837558, 0.97740114, 106.570564],
          [-0.44352248, 0.8709769, 0.21139309, -396.7209],
          [0, 0, 0, 1]]}
Hint Features - Abyss, Grapple Point, Kinetic Orb Cannon
> Door to Path of Eyes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Super Missile Blast Shield to Path of Eyes/Door to Windchamber Gateway
  * Extra - dock_name: South
  > Door to Grand Windchamber
      Morph Ball or Use Screw Attack (Space Jump)

> Door to Grand Windchamber; Heals? False
  * Layers: default
  * Power Bomb Blast Shield to Grand Windchamber/Door to Windchamber Gateway
  * Extra - dock_name: East
  > Door to Path of Eyes
      Any of the following:
          Morph Ball or Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=8eppx0qQsN0
          Scan Visor and Space Jump Boots and Extended Dash (Advanced)
  > Pickup (Energy Tank)
      Any of the following:
          Grapple Beam or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://www.youtube.com/watch?v=AaQP8P6H440
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  # https://www.youtube.com/watch?v=AaQP8P6H440&t=9s
                  Morph Ball and Roll Jump (Intermediate)
                  # https://youtu.be/fdeZP-g-VtI?list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&t=1
                  Standable Terrain (Intermediate)
          # https://youtu.be/fdeZP-g-VtI?list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&t=16
          Boost Ball and Morph Ball and Boost Jump (Advanced)
          # https://www.youtube.com/watch?v=9eih7bLQ6zs
          Scan Visor and Extended Dash (Expert)

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 4; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'EnergyTank',
 'connections': [],
 'removals': [1441962],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 0.0},
 'instances': {'pickup': 1441995,
               'hud_memo': 1442006,
               'streamed_audio': 1442000,
               'sound': 1441994,
               'audio_fade': 1441998}}
  > Door to Grand Windchamber
      Any of the following:
          Grapple Beam or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://www.youtube.com/watch?v=Kqb2GFVDuxo&t=8s
                  Morph Ball and Roll Jump (Intermediate)
                  # https://www.youtube.com/watch?v=AaQP8P6H440&t=9s
                  Scan Visor and Combat/Scan Dash (Intermediate)
          # https://www.youtube.com/watch?v=r9tlDg5aJ80&t=9s
          Scan Visor and Extended Dash (Expert)

----------------
Torvus Transport Access
Extra - asset_id: 2822315693
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.42793235, -0.90381074, 0, 141.41005],
          [0.11626837, 0.055050235, 0.99169105, 66.56293],
          [-0.89630103, -0.4243768, 0.12864238, -335.71704],
          [0, 0, 0, 1]]}
> Door to Path of Eyes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Path of Eyes/Door to Torvus Transport Access
  * Extra - dock_name: North
  > Door to Transport to Torvus Bog
      Trivial

> Door to Transport to Torvus Bog; Heals? False
  * Layers: default
  * Missile Blast Shield to Transport to Torvus Bog/Door to Torvus Transport Access
  * Extra - dock_name: South
  > Door to Path of Eyes
      Trivial

----------------
Transport to Agon Wastes
Extra - asset_id: 1660916974
Extra - map_name: Agon Gate
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.8796901, 0.47554743, 0, -125.234085],
          [-0.064004146, 0.1183979, 0.99090123, 106.64278],
          [0.4712207, -0.8716859, 0.13459046, -445.30624],
          [0, 0, 0, 1]]}
Hint Features - Abyss, Elevator, Luminoth Lore
> Door to Agon Transport Access; Heals? False
  * Layers: default
  * Normal Door to Agon Transport Access/Door to Transport to Agon Wastes
  * Extra - dock_name: Dock - North
  > Pickup (Missile)
      Power Beam
  > Elevator to Agon Wastes
      Scan Visor
  > Lore Scan
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 5; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileExpansion',
 'connections': [],
 'removals': [1573051],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 1573044,
               'hud_memo': 1573045,
               'streamed_audio': 1573046,
               'sound': 1573079,
               'audio_fade': 1573054}}
  > Door to Agon Transport Access
      Trivial

> Elevator to Agon Wastes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Agon Gate
  * Extra - scan_asset_id: 1177189496
  * Extra - teleporter_instance_id: 1572998
  * Extra - keep_name_when_vanilla: False
  > Door to Agon Transport Access
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Generic Hint; Requirement? (Scan Visor ≥ 1 and Violet Translator ≥ 1)
  * Extra - translator: Violet
  * Extra - string_asset_id: 971220893
  > Door to Agon Transport Access
      Trivial

----------------
Temple Assembly Site
Extra - asset_id: 1263425809
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.9723201, 0.23365283, 0, -208.75587],
          [-0.07836059, 0.32608882, 0.9420858, 59.10131],
          [0.22012073, -0.916009, 0.33537188, -150.99483],
          [0, 0, 0, 1]]}
Hint Features - Morph Ball Tunnel, Portal, Translator Gate
> Door to Storage Cavern B; Heals? False
  * Layers: default
  * Missile Blast Shield to Storage Cavern B/Door to Temple Assembly Site
  * Extra - dock_name: South1
  > Room Center
      Trivial

> Portal to Plain of Dark Worship; Heals? False
  * Layers: default
  * Dark Portal to Plain of Dark Worship/Portal to Temple Assembly Site
  * Extra - dock_name: VirtualNorth
  > Room Center
      Any of the following:
          After Temple Assembly Site Light Block
          # https://youtu.be/xrN9xSpv6YE?t=50
          Single Room Out of Bounds (Expert) and Use Screw Attack (Space Jump)

> Door to Temple Transport B; Heals? False
  * Layers: default
  * Normal Door to Temple Transport B/Door to Temple Assembly Site
  * Extra - dock_name: West
  > Translator Gate
      Trivial

> Door to Dynamo Chamber; Heals? False
  * Layers: default
  * Normal Door to Dynamo Chamber/Door to Temple Assembly Site
  * Extra - dock_name: North
  > Room Center
      Trivial

> Door to Collapsed Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Collapsed Tunnel/Door to Temple Assembly Site
  * Extra - dock_name: South
  > Room Center
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 6; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileExpansion',
 'connections': [],
 'removals': [1638494],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 1638564,
               'hud_memo': 1638495,
               'streamed_audio': 1638550,
               'sound': 1638487,
               'audio_fade': 1638558}}
  > Room Center
      Morph Ball

> Event - Temple Assembly Site Light Block; Heals? False
  * Layers: default
  * Event Temple Assembly Site Light Block
  > Portal to Plain of Dark Worship
      Trivial
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Storage Cavern B
      Trivial
  > Portal to Plain of Dark Worship
      Any of the following:
          After Temple Assembly Site Light Block
          All of the following:
              Single Room Out of Bounds (Expert) and Standable Terrain (Expert)
              Any of the following:
                  # Space Jump + Slope Jump https://www.youtube.com/watch?v=xrN9xSpv6YE
                  Space Jump Boots and Slope Jump (Expert)
                  # Space Jump + Screw Attack https://www.youtube.com/watch?v=OWgsurLljK0
                  Use Screw Attack (Space Jump)
  > Door to Dynamo Chamber
      Any of the following:
          Scan Visor or Space Jump Boots
          # https://www.youtube.com/watch?v=tV6cenp9QEQ
          Before Temple Assembly Site Light Block and Combat/Scan Dash (Advanced) and Standable Terrain (Intermediate)
          All of the following:
              Morph Ball
              Any of the following:
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
                  Screw Attack and Roll Jump (Advanced) and Standable Terrain (Beginner)
  > Door to Collapsed Tunnel
      Trivial
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Any of the following:
              # Slope Jump https://www.youtube.com/watch?v=Y4tFJm4OAPQ
              Space Jump Boots or Slope Jump (Advanced)
              # Double Bomb Jump
              Morph Ball Bomb and Bomb Jump (Beginner)
              # https://youtu.be/hndjZg2v8pg
              Movement (Beginner) and Use Screw Attack (No Space Jump)
              # https://www.youtube.com/watch?v=DNAfsM-F6ns
              Scan Visor and Extended Dash (Advanced)
  > Event - Temple Assembly Site Light Block
      Shoot Light Beam
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 5
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Temple Transport B
      Trivial
  > Room Center
      Trivial

----------------
Hive Storage
Extra - asset_id: 1667749239
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.9412763, 0.3376372, 0, -57.704422],
          [-0.13396591, 0.37347466, 0.917916, 228.25552],
          [0.3099226, -0.8640126, 0.39677474, -309.23917],
          [0, 0, 0, 1]]}
> Door to Hive Chamber B; Heals? False
  * Layers: default
  * Normal Door to Hive Chamber B/Door to Hive Storage
  * Extra - dock_name: North1
  > Door to Command Chamber
      Trivial

> Door to Command Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Command Chamber/Door to Hive Storage
  * Extra - dock_name: West
  > Door to Hive Chamber B
      Trivial

----------------
Grand Windchamber
Extra - asset_id: 2909835645
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.9883182, 0.15240444, 0, -131.73792],
          [-0.043288246, -0.28071728, 0.9588138, 102.24821],
          [0.14612755, 0.9476131, 0.28403533, -311.70993],
          [0, 0, 0, 1]]}
Hint Features - Abyss, Boost Spinner, Grapple Point, Kinetic Orb Cannon, Portal
> Door to Windchamber Tunnel; Heals? False
  * Layers: default
  * Normal Door to Windchamber Tunnel/Door to Grand Windchamber
  * Extra - dock_name: North
  > Door to Windchamber Gateway
      Any of the following:
          Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=YnD0pFScq1g
          Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
          Grapple Beam and After Ing Windchamber Blue Seeker Lock
          Boost Ball and Morph Ball and Boost Jump (Ludicrous)
          All of the following:
              Scan Visor
              Any of the following:
                  # https://www.youtube.com/watch?v=soERaCLQYhs
                  Extended Dash (Expert)
                  Morph Ball and Extended Dash (Ludicrous) and Terminal Fall Abuse (Ludicrous)
  > Pickup (Sunburst)
      All of the following:
          Morph Ball and Space Jump Boots
          Any of the following:
              Scan Visor and After Ing Windchamber Yellow Seeker Lock and After Ing Windchamber Blue Seeker Lock and Combat/Scan Dash (Advanced)
              All of the following:
                  Morph Ball Bomb and Bomb Space Jump (Advanced) and Standable Terrain (Advanced)
                  Any of the following:
                      After Ing Windchamber Yellow Seeker Lock
                      # https://www.youtube.com/watch?v=FW9FoqbPefs
                      Scan Visor and Combat/Scan Dash (Expert)
                      # https://www.youtube.com/watch?v=xg_-nLeZb7E
                      Use Screw Attack (Space Jump)
              # https://www.youtube.com/watch?v=U6c-h1azXOM
              Screw Attack and Slope Jump (Advanced) and Standable Terrain (Advanced)

> Portal to Ing Windchamber; Heals? False
  * Layers: default
  * Dark Portal to Ing Windchamber/Portal to Grand Windchamber
  * Extra - dock_name: VirtualNorth1
  > Door to Windchamber Gateway
      Trivial

> Door to Windchamber Gateway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Power Bomb Blast Shield to Windchamber Gateway/Door to Grand Windchamber
  * Extra - dock_name: West
  > Door to Windchamber Tunnel
      Any of the following:
          Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=YnD0pFScq1g&t=17s
          Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
          Grapple Beam and After Ing Windchamber Blue Seeker Lock
          All of the following:
              Scan Visor
              Any of the following:
                  # https://www.youtube.com/watch?v=soERaCLQYhs
                  Extended Dash (Expert)
                  Morph Ball and Extended Dash (Ludicrous) and Terminal Fall Abuse (Ludicrous)
  > Portal to Ing Windchamber
      Trivial
  > Pickup (Sunburst)
      All of the following:
          Morph Ball and After Ing Windchamber Yellow Seeker Lock and After Ing Windchamber Blue Seeker Lock
          Any of the following:
              Grapple Beam or Use Screw Attack (Space Jump)
              Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
              # Jump to center platform, then towards platform with the cannon https://youtu.be/_Cs-JtpIuNE
              Space Jump Boots and Standable Terrain (Beginner) and Terminal Fall Abuse (Beginner) and Normal Damage ≥ 10

> Pickup (Sunburst); Heals? False
  * Layers: default
  * Pickup 7; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'Sunburst',
 'connections': [{'target': 337444957, 'message': 'ACTV'}, {'target': 337444957, 'message': 'ZERO'}],
 'removals': [1900783, 337445090],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 1900791,
               'hud_memo': 1900784,
               'streamed_audio': 1900785,
               'sound': 1900780,
               'audio_fade': 1900781}}
  > Door to Windchamber Tunnel
      Any of the following:
          Space Jump Boots
          After Ing Windchamber Yellow Seeker Lock and Standable Terrain (Beginner)
  > Door to Windchamber Gateway
      Trivial

----------------
Transport to Torvus Bog
Extra - asset_id: 2889020216
Extra - map_name: Torvus Gate
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.9707621, 0.24004385, 0, 294.10095],
          [-0.13553888, 0.5481332, 0.82533586, 8.7293],
          [0.19811684, -0.8012047, 0.56464213, 18.852394],
          [0, 0, 0, 1]]}
> Door to Torvus Transport Access; Heals? False
  * Layers: default
  * Missile Blast Shield to Torvus Transport Access/Door to Transport to Torvus Bog
  * Extra - dock_name: North
  > Elevator to Torvus Bog
      Scan Visor

> Elevator to Torvus Bog; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Torvus Gate
  * Extra - scan_asset_id: 3917689266
  * Extra - teleporter_instance_id: 1966093
  * Extra - keep_name_when_vanilla: False
  > Door to Torvus Transport Access
      Trivial

----------------
Dynamo Chamber
Extra - asset_id: 3032508327
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.49025783, 0.87157744, 0, -173.66962],
          [-0.21478719, 0.120816685, 0.9691593, 70.98201],
          [0.8446974, -0.47513792, 0.246435, -198.58916],
          [0, 0, 0, 1]]}
> Door to Communication Area; Heals? False
  * Layers: default
  * Normal Door to Communication Area/Door to Dynamo Chamber
  * Extra - dock_name: North
  > Door to Temple Assembly Site
      After Dynamo Chamber Gates
  > Event - Dynamo Chamber Gates
      # https://www.youtube.com/watch?v=nfaLjCjc7vQ
      Scan Visor and Open Gates from Behind (Beginner)

> Door to Temple Assembly Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Dynamo Chamber
  * Extra - dock_name: South
  > Door to Communication Area
      After Dynamo Chamber Gates
  > Pickup (Power Bomb)
      Morph Ball and Power Bomb
  > Event - Dynamo Chamber Gates
      Scan Visor

> Pickup (Power Bomb); Heals? False
  * Layers: default
  * Pickup 8; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'PowerBombExpansion',
 'connections': [],
 'removals': [2031810],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 0.0},
 'instances': {'pickup': 2031898,
               'hud_memo': 2031813,
               'streamed_audio': 2031762,
               'sound': 2031897,
               'audio_fade': 2031772}}
  > Door to Temple Assembly Site
      Morph Ball and Power Bomb

> Event - Dynamo Chamber Gates; Heals? False
  * Layers: default
  * Event Dynamo Chamber Gates
  > Door to Communication Area
      Trivial
  > Door to Temple Assembly Site
      Trivial
  > Pickup (Power Bomb)
      Morph Ball and Power Bomb

----------------
Temple Transport B
Extra - asset_id: 1287880522
Extra - map_name: Agon Quadrant
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.35114855, -0.93631977, 0, 39.336212],
          [0.45953906, -0.1723412, 0.8712762, -29.741718],
          [-0.81579316, 0.30594736, 0.49079287, 107.34241],
          [0, 0, 0, 1]]}
> Door to Temple Assembly Site; Heals? False
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Temple Transport B
  * Extra - dock_name: East
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport B/Elevator to Temple Grounds; Custom name: Agon Quadrant
  * Extra - scan_asset_id: 2420389345
  * Extra - teleporter_instance_id: 2097251
  * Extra - keep_name_when_vanilla: False
  > Door to Temple Assembly Site
      Trivial

----------------
Storage Cavern B
Extra - asset_id: 3197418796
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.72593236, 0.6877661, 0, -115.587524],
          [-0.21504228, 0.22697565, 0.9498626, 99.36098],
          [0.6532833, -0.689536, 0.31266776, -188.32602],
          [0, 0, 0, 1]]}
> Door to Temple Assembly Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield to Temple Assembly Site/Door to Storage Cavern B
  * Extra - dock_name: North
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'EnergyTank',
 'connections': [],
 'removals': [2162723],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 0.0},
 'instances': {'pickup': 2162716,
               'hud_memo': 2162707,
               'streamed_audio': 2162713,
               'sound': 2162717,
               'audio_fade': 2162709}}
  > Door to Temple Assembly Site
      Trivial

----------------
Windchamber Tunnel
Extra - asset_id: 2590194623
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.701571, -0.7125996, 0, 217.02408],
          [0.40412754, -0.397873, 0.8236371, 181.09357],
          [-0.58692354, 0.5778398, 0.5671173, -255.97607],
          [0, 0, 0, 1]]}
> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Power Bomb Blast Shield to GFMC Compound/Door to Windchamber Tunnel
  * Extra - dock_name: East
  > Door to Grand Windchamber
      Morph Ball

> Door to Grand Windchamber; Heals? False
  * Layers: default
  * Normal Door to Grand Windchamber/Door to Windchamber Tunnel
  * Extra - dock_name: South
  > Door to GFMC Compound
      Morph Ball

----------------
Communication Area
Extra - asset_id: 1667141025
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.7037169, 0.7104805, 0, 18.647003],
          [-0.18127722, -0.17955148, 0.96690226, 95.57171],
          [0.6869651, 0.6804255, 0.25514734, -323.57816],
          [0, 0, 0, 1]]}
> Door to Dynamo Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Dynamo Chamber/Door to Communication Area
  * Extra - dock_name: South11
  > Door to Trooper Security Station
      Trivial
  > Next to Pickup
      Any of the following:
          # https://youtu.be/zgFMm9ywuX0
          Space Jump Boots or Slope Jump (Intermediate) or Standable Terrain (Beginner)
          All of the following:
              Morph Ball
              Any of the following:
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
                  # https://youtu.be/wamOGeIRec4
                  Boost Ball and Wall Boost (Intermediate)

> Door to Storage Cavern A; Heals? False
  * Layers: default
  * Normal Door to Storage Cavern A/Door to Communication Area
  * Extra - dock_name: South1
  > Next to Pickup
      Trivial

> Door to Trooper Security Station; Heals? False
  * Layers: default
  * Normal Door to Trooper Security Station/Door to Communication Area
  * Extra - dock_name: North
  > Door to Dynamo Chamber
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 12; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileExpansion',
 'connections': [],
 'removals': [2556216],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 2556217,
               'hud_memo': 2556211,
               'streamed_audio': 2556215,
               'sound': 2556218,
               'audio_fade': 2556212}}
  > Next to Pickup
      Trivial

> Next to Pickup; Heals? False
  * Layers: default
  > Door to Dynamo Chamber
      Trivial
  > Door to Storage Cavern A
      Any of the following:
          Space Jump Boots
          All of the following:
              Standable Terrain (Beginner)
              Any of the following:
                  Use Screw Attack (No Space Jump)
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Power Bomb

----------------
GFMC Compound
Extra - asset_id: 1467316949
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.56859577, 0.82261705, 0, -281.68924],
          [-0.78290176, -0.54114443, 0.30696505, 249.58632],
          [0.25251472, 0.17453901, 0.9517208, -165.65433],
          [0, 0, 0, 1]]}
Hint Features - Abyss, Kinetic Orb Cannon, Translator Gate
> Door to Windchamber Tunnel; Heals? False
  * Layers: default
  * Power Bomb Blast Shield to Windchamber Tunnel/Door to GFMC Compound
  * Extra - dock_name: West
  > Door to Sacred Bridge
      Morph Ball
  > Room Center
      Trivial

> Door to Sacred Bridge; Heals? False
  * Layers: default
  * Missile Blast Shield to Sacred Bridge/Door to GFMC Compound
  * Extra - dock_name: WestTop
  > Door to Windchamber Tunnel
      Morph Ball
  > Room Center
      Trivial

> Door to Trooper Security Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Trooper Security Station/Door to GFMC Compound
  * Extra - dock_name: East
  > Event - GFMC Compound Trooper Cutscene
      Trivial
  > Room Center
      Any of the following:
          After GFMC Compound Trooper Cutscene
          # https://www.youtube.com/watch?v=hLcABuul56M
          Slope Jump (Intermediate)

> Door to Fortress Transport Access; Heals? False
  * Layers: default
  * Normal Door to Fortress Transport Access/Door to GFMC Compound
  * Extra - dock_name: North
  > Translator Gate
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileLauncher',
 'connections': [],
 'removals': [606798322, 606798323],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 606798316,
               'hud_memo': 606798325,
               'streamed_audio': 606798326,
               'sound': 606798315,
               'audio_fade': 606798320}}
  > Room Center
      Trivial

> Pickup 2 (Missile On Ship); Heals? False
  * Layers: default
  * Pickup 14; Category? Minor
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'MissileExpansion',
 'connections': [],
 'removals': [741015716],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 1.0},
 'instances': {'pickup': 741016356,
               'hud_memo': 741016354,
               'streamed_audio': 741016353,
               'sound': 741016357,
               'audio_fade': 741016355}}
  > Room Center
      Trivial

> Event - GFMC Compound Trooper Cutscene; Heals? False
  * Layers: default
  * Event GFMC Compound Trooper Cutscene
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Windchamber Tunnel
      Space Jump Boots
  > Door to Sacred Bridge
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball
              Any of the following:
                  Scan Visor and After GFMC Compound Trooper Cutscene
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
          # https://www.youtube.com/watch?v=KVn2Z2rEEx4
          Slope Jump (Beginner)
  > Door to Trooper Security Station
      Trivial
  > Pickup (Missile Launcher)
      Any of the following:
          Charge Beam or Missile
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Shoot Annihilator Beam or Use Screw Attack (Space Jump)
                  All of the following:
                      Morph Ball
                      Morph Ball Bomb or Boost Ball or Power Bomb
  > Pickup 2 (Missile On Ship)
      Space Jump Boots
  > Event - GFMC Compound Trooper Cutscene
      Trivial
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 6
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Emerald
  > Door to Fortress Transport Access
      Trivial
  > Room Center
      Trivial

----------------
Storage Cavern A
Extra - asset_id: 939577218
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.72304946, 0.69079626, 0, -169.45918],
          [-0.23362546, 0.24453342, 0.94107527, 43.347702],
          [0.65009123, -0.680444, 0.33819735, -74.02915],
          [0, 0, 0, 1]]}
> Door to Communication Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Communication Area/Door to Storage Cavern A
  * Extra - dock_name: North_Top
  > Keybearer Corpse (D-Isl)
      Trivial

> Keybearer Corpse (D-Isl); Heals? False
  * Layers: default
  * Specific Location Hint; Requirement? (Scan Visor ≥ 1); Target? PickupIndex 19
  * Extra - string_asset_id: 686343194
  > Door to Communication Area
      Trivial

----------------
Trooper Security Station
Extra - asset_id: 1441689027
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.73617315, -0.6767933, 0, 76.42578],
          [0.50261134, 0.54670894, 0.6696949, -189.0845],
          [-0.45324492, -0.49301147, 0.7426364, 142.00539],
          [0, 0, 0, 1]]}
> Door to GFMC Compound; Heals? False
  * Layers: default
  * Normal Door to GFMC Compound/Door to Trooper Security Station
  * Extra - dock_name: blue_0D_Temple_hall_West
  > Door to Communication Area
      Any of the following:
          After Trooper Security Station Gate
          Morph Ball and Power Bomb
          # https://youtu.be/fxm-wLscSf4
          Knowledge (Beginner) and Use Screw Attack (Space Jump)

> Door to Communication Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Communication Area/Door to Trooper Security Station
  * Extra - dock_name: blue_0D_Temple_hall_South
  > Door to GFMC Compound
      After Trooper Security Station Gate
  > Event - Trooper Security Station Gate
      Morph Ball and Scan Visor

> Event - Trooper Security Station Gate; Heals? False
  * Layers: default
  * Event Trooper Security Station Gate
  > Door to GFMC Compound
      Morph Ball
  > Door to Communication Area
      Morph Ball

----------------
Fortress Transport Access
Extra - asset_id: 1894115037
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.38738635, -0.92191744, 0, 393.2311],
          [0.3299391, -0.13863921, 0.93376625, 119.22717],
          [-0.86085546, 0.3617283, 0.35788357, -246.02249],
          [0, 0, 0, 1]]}
Hint Features - Light Energy Transport, Luminoth Lore
> Door to Transport to Sanctuary Fortress; Heals? False
  * Layers: default
  * Normal Door to Transport to Sanctuary Fortress/Door to Fortress Transport Access
  * Extra - dock_name: West
  > Door to GFMC Compound
      Trivial
  > Lore Scan
      Trivial

> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to GFMC Compound/Door to Fortress Transport Access
  * Extra - dock_name: South
  > Door to Transport to Sanctuary Fortress
      Trivial
  > Pickup (Energy Tank)
      Light Suit

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 16; Category? Major
  * Extra - location_data:
{'type': 'standard',
 'exclude_memo_from_removal': False,
 'original_model': 'EnergyTank',
 'connections': [],
 'removals': [3145776],
 'collision_offset': {'x': 0.0, 'y': 0.0, 'z': 0.0},
 'instances': {'pickup': 3145766,
               'hud_memo': 3145771,
               'streamed_audio': 3145772,
               'sound': 3145767,
               'audio_fade': 3145773}}
  > Door to GFMC Compound
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Generic Hint; Requirement? (Scan Visor ≥ 1 and Violet Translator ≥ 1)
  * Extra - translator: Violet
  * Extra - string_asset_id: 3478732186
  > Door to Transport to Sanctuary Fortress
      Trivial

----------------
Sacred Bridge
Extra - asset_id: 3132939042
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[-0.5208073, -0.85367423, 0, 269.48038],
          [0.45418218, -0.27708626, 0.8467241, 116.5838],
          [-0.72282654, 0.44098017, 0.5320322, -154.97661],
          [0, 0, 0, 1]]}
> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield to GFMC Compound/Door to Sacred Bridge
  * Extra - dock_name: East
  > Door to Sacred Path
      After Sacred Bridge Gate
  > Event - Gate Automatically Unlocked
      All of the following:
          Morph Ball
          Any of the following:
              Scan Visor
              # https://www.youtube.com/watch?v=GfRyq1ki6es
              Space Jump Boots and Standable Terrain (Intermediate)
              # https://www.youtube.com/watch?v=GfRyq1ki6es&t=15s
              Morph Ball Bomb and Bomb Space Jump (Advanced)

> Door to Sacred Path; Heals? False
  * Layers: default
  * Normal Door to Sacred Path/Door to Sacred Bridge
  * Extra - dock_name: South
  > Door to GFMC Compound
      Any of the following:
          After Sacred Bridge Gate
          # SA bonk inside the tunnel: https://youtu.be/1SGf1gyufXE
          Bomb Space Jump (Ludicrous) and Movement (Advanced) and Use Screw Attack (Space Jump)
  > Event - Gate Unlocked
      Dark Visor and Missile ≥ 5 and Seeker Launcher

> Event - Gate Unlocked; Heals? False
  * Layers: default
  * Event Sacred Bridge Gate
  > Door to Sacred Path
      Trivial

> Event - Gate Automatically Unlocked; Heals? False
  * Layers: default
  * Event Sacred Bridge Gate
  > Door to Sacred Path
      Trivial

----------------
Transport to Sanctuary Fortress
Extra - asset_id: 3455543403
Extra - map_name: Sanctuary Gate
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.19200368, -0.98139423, 0, 471.06854],
          [0.27592626, 0.053983256, 0.95966166, 47.022453],
          [-0.9418064, -0.18425862, 0.2811574, -4.528493],
          [0, 0, 0, 1]]}
> Door to Fortress Transport Access; Heals? False
  * Layers: default
  * Normal Door to Fortress Transport Access/Door to Transport to Sanctuary Fortress
  * Extra - dock_name: East
  > Elevator to Sanctuary Fortress
      Scan Visor

> Elevator to Sanctuary Fortress; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Sanctuary Gate
  * Extra - scan_asset_id: 2363755252
  * Extra - teleporter_instance_id: 3342446
  * Extra - keep_name_when_vanilla: False
  > Door to Fortress Transport Access
      Trivial

----------------
Sacred Path
Extra - asset_id: 3258777533
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.6920925, 0.72180885, 0, -173.39307],
          [-0.38402674, 0.36821663, 0.8467231, -57.640743],
          [0.6111722, -0.5860107, 0.53203386, 87.885826],
          [0, 0, 0, 1]]}
> Portal to Profane Path; Heals? False
  * Layers: default
  * Dark Portal to Profane Path/Portal to Sacred Path
  * Extra - dock_name: VirtualNorth1
  > Door to Sacred Bridge
      Trivial
  > Door to Temple Transport A
      Trivial

> Door to Sacred Bridge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sacred Bridge/Door to Sacred Path
  * Extra - dock_name: North
  > Door to Temple Transport A
      Any of the following:
          Space Jump Boots
          All of the following:
              Scan Visor
              Any of the following:
                  After Sacred Path Wall Broken
                  # https://www.youtube.com/watch?v=KWBf1eqoLIY
                  Combat/Scan Dash (Advanced) and Slope Jump (Advanced) and Standable Terrain (Beginner)
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          # https://www.youtube.com/watch?v=F0qdiJEurHk&t=40s
          Movement (Intermediate) and Use Screw Attack (No Space Jump)
  > Event - Sacred Path Wall Broken
      Missile and Morph Ball

> Door to Temple Transport A; Heals? False
  * Layers: default
  * Normal Door to Temple Transport A/Door to Sacred Path
  * Extra - dock_name: South1
  > Portal to Profane Path
      Any of the following:
          Space Jump Boots
          # https://www.youtube.com/watch?v=WLL8nhzRu1s&t=6s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=WLL8nhzRu1s
          Movement (Beginner) and Use Screw Attack (No Space Jump)
          # https://www.youtube.com/watch?v=9RncWB9j1V0
          Morph Ball and Scan Visor and After Sacred Path Wall Broken and Combat/Scan Dash (Advanced)
  > Door to Sacred Bridge
      Trivial

> Event - Sacred Path Wall Broken; Heals? False
  * Layers: default
  * Event Sacred Path Wall Broken
  > Door to Sacred Bridge
      Trivial
  > Door to Temple Transport A
      Morph Ball

----------------
Temple Transport A
Extra - asset_id: 1345979968
Extra - map_name: Sanctuary Quadrant
Extra - camera_data:
{'coords': 'opengl',
 'projection': [[1.2748599, 0, 0, 0], [0, 1.9209821, 0, 0], [0, 0, -1.0000489, -0.20000489], [0, 0, -1, 0]],
 'view': [[0.98373866, 0.17960577, 0, -34.512245],
          [-0.099627, 0.5456781, 0.83205163, -68.89816],
          [0.1494414, -0.8185214, 0.5546982, 146.8564],
          [0, 0, 0, 1]]}
> Door to Sacred Path; Heals? False
  * Layers: default
  * Normal Door to Sacred Path/Door to Temple Transport A
  * Extra - dock_name: North
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport A/Elevator to Temple Grounds; Custom name: Sanctuary Quadrant
  * Extra - scan_asset_id: 2155694422
  * Extra - teleporter_instance_id: 3538975
  * Extra - keep_name_when_vanilla: False
  > Door to Sacred Path
      Trivial

----------------
Credits
Extra - asset_id: 1393588666
> Event - Dark Samus 3 and 4; Heals? False; Default Node
  * Layers: default
  * Event Dark Samus 3 and 4
  * Extra - different_strongly_connected_component: True

